![]() Moving the pointer around with the left analogue stick, while controlling the camera with the right, doesn’t really become a familiar action even many hours in. On the PC, The Sims 4 wasn’t exactly short of menus, modes, selectable objects, icons and buttons to navigate, and – much to its credit – Maxis hasn’t dumbed things down for the console release. Inevitably, the biggest challenge is the controls. It’s a game that’s one-part frustration to every two parts fun. If you previously played The Sims 3 on PS3 or Xbox 360, you can expect to have the same love/hate relationship with The Sims 4 that your PC-gaming compatriots had before you. The result is a game that still has much of the magic of the PC original, but with its failings magnified and a few new ones thrown in. The new console versions of The Sims 4 don’t quite drag us back to square one – the toddlers and swimming pools remain – but it comes pretty close. Content that was missing from the first release – including a toddler stage of childhood, swimming pools and swimming costumes – has been introduced through free updates.įour paid expansions and a range of downloadable add-ons have made a game that originally felt sparse seem much richer and more interesting, albeit for a sizable investment on top of what was already an expensive game. It’s taken over three years for The Sims 4 to make the move from PC to console, and in those three years a lot has happened to the PC game. Turn to page 2 for our original PC review from 2014
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |